Freerunners DemoV3 Update



Today I updated the Demo again, making it the third update I've put out for it.

Behind the scenes I'm working on the full game still (levels not available in the Demo), doing a pass to improve the design and feel of the gameplay in each of the levels as well as touching up some of the art at the same time.

As a byproduct, I fixed and improved things that are playable in the demo, so I thought I should update the Demo again.

Here is a short changelist of things relevant to the Demo build: 

  • Updated controller icons to be more readable and of a consistent style throughout
  • The climb-up obstacle prompt now says "Hold" as well as the button icon, to make it clearer that's what you need to do to climb-up
  • Obstacles/interactable control prompts can now show keyboard keys (before they would only show controller prompt, regardless of if you were using a controller or keyboard)
  • Optimised some tutorial videos
  • Fixed misc bugs to do with obstacle prompts showing and hiding 
  • Fixed some misc art bugs (LODS, mesh errors etc)
  • Fix for HUD bug where the failed screen could appear while you were in the start area sometimes
  • Updated the start video (re-did the best played with a controller part)
  • Fixed wood balance objects so they now make the correct wood footstep sounds when walking on them
  • Fixes added for a bug where Ai could sometimes be invisible after they died
  • Fixed a bug where a stored move wasn't getting cleared, which could cause you to do a wall jump when it shouldn't

Again let me know any feedback you have on the demo build! 

Cheers,

James

Get FREERUNNERS DEMO

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