Freerunners DemoV2 Update



It's been great having the demo out and getting feedback on it!

I've been continuing to work on the full game behind the scenes: Implementing feedback, fixing bugs, polishing stuff up, adding more signage, going over level designs/feels etc

Today I released a new demo build (Freerunners Demo V2). It is the same set of levels as before but with a bunch of feedback addressed and the above improvements. Below you can see a changelist. I've done a lot more towards the full release but here is a list of things that are relevant to the demo build you can play atm:

- Art fixes ( e.g. Less aggressive LODs in places, collision bugs, lighting)

- Art improvements (New graffiti, smaller assets added to fill out the look of levels, more background art) 

- Optimisations to the level art and some blueprints

- Shortened the tutorial texts where possible and tweaked the wording to make more sense hopefully

- Added some new tutorial texts in-game to help the player out (e.g. added tutorial billboard to teach players they can climb down onto ledges)

- Rounded edges of some gameplay HUD UI to fit the style of the game more

- New game launching screen image

- New project icon (one in the taskbar)

- New button sounds in the character create

- Fixed a bug where ledge grab icons would flicker when you first grab on

- Fixed a bug where some of the predictive controls stuff could cause you to double jump off walls even if you hadn't pressed jump

- Fixed some misc UI look bugs

- Fixed some spelling issues


Again let me know any feedback you have on the demo build! 

Cheers,

James

Get FREERUNNERS DEMO

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